![]() ![]() (That's a Mech Heavy Rifle's 6 damage when you consider double armor.) The AC/10 is the Defiance Mech Killer Type T. So they did slap in "manufacturer names." actually do have manufacturer names (even if they're clearly not lore accurate to the effects). Of interesting note, I noticed each weapon, despite the default names being Level 5 burst fire autocannon. ![]() But considering the other weapons it's probably insanely overpowered.) (With double armor that makes it an actual AC/20. The burst fire AC/20 pumps out 42 damage per volley. Just be aware there's single shot, burst, and automatic ACs (in MW5). I think this will be a lot more immersive and feel more like Battletech and Mechwarrior. Love the correct burst fire implementation of the autocannon 20! Also I really look forward to roam the Inner Sphere Planets for Contracts and Salvage to form my own Merc Unit, hopefully with some pals for even more fun in Coop.Īnd no more frankenbuilds like Warhammers without their iconic PPC arms but AC20s magically crammed into machine gun slots in clownish paint jobs and ridiculous warhorns. Will have to see how much of that needs to change depending on the limitations presented, and what could be done to expand them with the help of a programmer.) combined with an expanded sub-hitbox system this would allow for targeting and cherry-picking off the external equipment. This would have been true for anything placed in a free slot, with the intention to have say heatsinks or ammo mounted in a free slot to be strapped to the exterior of the mech to show how jerry-rigged it is. If an oversized weapon is placed into a slot that isn't big enough, the number of slots that didn't fit inside the sized area dedicated to it would consume 'free' slots, and for every free slot, the weapon would be considered partially exposed. (These weren't intended in terms of slot difference, but when a smaller weapon is placed into a larger slot, the weapon would be more protected. Though I had planned on more sizes.Įither way, another plan I had in regards to size for my mod, such as some brands being 'larger' or 'smaller' than normal will still work. It isn't far from what I was going to put in anyway. Slots seem to be rigged at sizes, with weapons like Gauss Rifle and AC/20 as "Large" or "Extra large". Since beyond engine repair/replacement with compatible brands/sizes and utilizing their effects to help make the mechs unique, I didn't have major plans in that regard I'm not about to jerry-rig that into the game. I see my research into IS engines and their notable effects in lore (such as energy efficiency which could be channeled into higher alpha/combined fire potential before affecting speed, energy output [there's a trend that Gauss+PPC builds in Battletech canon all use the same brand name engine despite another brand name engine being more common for those sizes). From the pause view of your own video though t was hard to tell if other elements might've been there, and with shockwave and the effect I was like "didn't I just see a PPC do that yesterday?"Įdited by Koniving, 22 November 2019 - 02:16 PM. I watched the actual video, you're right he hit it. So paraphrased, if there's a structure between the AI and you, they left a small chance they'll choose to blast/ram their way through to get to you.Įlectrical-related shock waves of structures is also a possibility. They "mostly fixed it" but left a chance they'll do it anyway because they liked it. They had issues where the mechs and tanks would destroy their own bases by stomping through them, helicopters crashing into buildings to evade your missiles, shooting through their structures. Given the AI issues in War Stories, it isn't a far fetch to wonder if the building was hit by "friendly fire," though. The Atlas's ERLL started low, so maybe they hit generators. ![]()
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